|Box of Cherry Mobile Flare 2X|
Cherry Mobile's announced their #GameChanger just 8 days ago but only the Flare 2.0 got the proper announcement. The Flare 2x, together with the Burst 2.0 and Apollo did not get any good introduction except for what we believed a controlled leak from one of their distributors. The third iteration of the best selling local smartphone became available 2 days ago but I only manage to get one today.
|Flare 2x CPU-Z Information|
- Dual SIM , Dual Standby
- Dual-Band GSM/GPRS/EDGE, Dual-Band WCDMA
- 4.0" capacitive WVGA touchscreen display, 2-point multi-touch
- Android Jelly Bean 4.1
- 1.2GHz Cortex-A5 Quad Core CPU, Adreno 203 GPU, Qualcomm Snapdragon Chipset
- 1GB of RAM
- 4GB internal, expandable up to 32GB via microSD
- 8MP auto focus main camera with LED Flash
- VGA secondary camera
- WiFi 802.11 b/g/n, WiFi Hotspot
- 3.5 Audio Jack
- Stereo FM Radio
- Multi Media Player
- Micro USB 2.0
- 1500mAh removable battery
One advantage of the Qualcomm MSM8625Q SoC over the MT6589 is its minimum frequency is lower (245MHz versus 500MHz) which means that it uses less power on standby.
|Cherry Mobile Flare 2x Retail Package|
The retail package was kept at a minimum to reduce the price, it only includes unit, battery, USB and charger combo, wired headset and manual. Our unit is black but the two accessories are of the opposite color.
This is the first time I owned a smartphone with Qualcomm 200 chipset so I don't know if the Antutu score above is expected or not. However, if we compare it to MediaTek MT6589 powered devices it is a bit lower.
The body is made out of plastic and in my opinion it is lighter compared to other device with the same size. As of now the only downside I know is having a two-point multitouch, which was also the main complaint from the original Flare.
Full review of the Cherry Mobile Flare 2x will be done in a few days. If you want something to be included in the review please kindly share it in the comment section below.